Category: Golf Lessons

Follow the Rules

Earlier this week I arrived at the golf course with my son to play a round. As we were getting the clubs loaded into the cart, we could not help but notice all the commotion going on at the practice green. The course had decided to hold a clinic for young players, ages 5 – 11. We stood and listen for a few minutes before we set out to hole #1. As we played through our round, my son and I discussed the clinic and I was surprised by his comments. The “wise” 15 year old that he is, he stated that he hoped the instructor began the clinic with the “Rules of Etiquette.” He told me that he often finds himself out on the course watching young players – since he is so old! – Who do not have a clue about proper etiquette. I do have to thank his High School coach for instilling in his team the importance of etiquette and the reflection their behavior has on themselves, their school, their parents, and their coach.
Enough said, here are a few points of “Proper Golf Etiquette” to share with your young player.
 

 

 

1. The Spirit of the Game – Golf is a unique game, in that there is no referee following you around the course to ensure the game is played fairly and properly. It is a game of integrity and honesty. It is upon each player to show courtesy to other players, treat the course with respect, and keep their competitive side under control.
2. Keep It Safe – It is the players responsibility to ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebbles, twigs or the like when they make a stroke or practice swing. Likewise, be sure that the group in front of you is clearly out of range of where your ball will go when you hit it. If, however, your ball takes a bad slice and is in danger of hitting another player, warn him or her by shouting the traditional word “fore”. It should go without saying, however, never throw clubs in anger. Not only is it rude and childish, but it could also be dangerous.
3. Order of play – Typically, the player with the lowest handicap tees off at the first hole. From that point on, the player whose ball is furthest from the green plays next. On hole 2 to the end of the round, the player who won the previous hole, tees off first.

 

4. Pace of Play - It is courteous to keep pace with the group in front of you. Keeps the round moving by being prepared to hit your shot when it is your turn. When two players in a cart hit to opposite sides of a hole, drive to first ball and drop off that player with his club, then drive to the second ball. After both players hit, meet up farther down the hole. When walking from your cart to your ball, take a couple clubs with you. Taking only one club, then having to return to the cart to retrieve a different club, is a huge time-waster. If you fall behind, it is proper to allow faster groups behind you to play through – go around you.

5. No Disturbance or Distraction – Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making any unnecessary noise. Players should ensure that any electronic device taken onto the course does not distract other players. On the teeing ground, a player should not tee his ball until it is his turn to play. Players should not stand close to or directly behind the ball, or directly behind the hole, when a player is about to play. 
 
 6. On the Putting Green – On the putting green, players should not stand on another player’s line of putt or when he is making a stroke, cast a shadow over his line of putt. Players should remain on or close to the putting green until all other players in the group have holed out.
 
 7. Lost Ball – If a player believes his ball may be lost outside a water hazard or is out of bounds, to save time, he should play a provisional ball. Players searching for a ball should signal the players in the group behind them to play through as soon as it becomes apparent that the ball will not easily be found. They should not search for five minutes before doing so. Having allowed the group behind to play through, they should not continue play until that group has passed and is out of range.
 
8. Be Kind to the Course
 Carts
Observe cart rules. Some courses will post “cart path only” signs; others will ask you to observe the ” 90-degree rule.” Keep carts away from greens and hazards. The wheels on carts can damage these sensitive areas.
Bunkers
Before leaving a bunker, players should carefully fill up and smooth over all holes and footprints made by them and any nearby made by others. If a rake is within reasonable proximity of the bunker, the rake should be used for this purpose.
Repair of Divots, Ball-Marks and Damage by Shoes
It is essential that all players are diligent in their repair of ball marks on greens. A correctly repaired ball mark will recover in 24 hours. A ball mark left unrepaired for two hours can take up to two months to recover. Unrepaired ball marks also leave the green more susceptible to disease and pests.
  

  

 

 
 
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Golf Terminology: Part 1 “A-E”

Ace – An “Ace” is made when you sink your ball in one shot on a par 3 hole.

Alignment – The way in which you position the clubface and line up your body at the address.

Approach Shot – Your shot into the green from the fairway.

Attack Wedge – Another name for gap wedge. An attack wedge fits between the pitching wedge and sand wedge in a golfer’s set of clubs.

Away – (Also referred to as “out”) When playing in a group, the golfer who is furthest from the hole, is said to be away.

Back nine- The second half, or last nine holes of an 18-hole course.

Backspin – When the ball hits the green and spins back toward the golfer.

Backswing – The initial part of the golf swing which finishes as the club stops moiving above your head in preparation for the downswing.

Baffie – An old name for a 5-wood.

Bail out – For example: you hit the shot way to the right to avoid trouble spots on your left.

Ball in play – As soon as a player makes a stroke on the teeing ground, the ball is “in play” and remains in play until it is holed. Except if it is out of bounds, lost or has to be substituted for another ball. A ball which has been substituted becomes the ball in play.

Ball marker – Any small flat object that is used to mark the position of the ball on the green.

Ball marker repair tool – A fork-shaped tool which is used to fix divets made by the ball landing on the green.

Ball retriever – A long pole with a scoop on the end used to retrieve balls from hazards, water or under trees.

Ball washer – A device for cleaning balls found at many tees throughtout the course.

Birdie – A score of one under par on a hole.

Bisque – Handicap stroke given by one player to another. Receiver may choose which hole it is applied to.

Blast – Aggressive shot from a bunker that displaces a lot of sand.

Blind shot – A shot made when you can’t see where you want the ball to land.

Bogey – A score of one stroke over par on a hole.

Borrow (also known as the “Break”) – The amount of curve you must allow for a putt on a sloping green.

Boundary – The edge of the course usually marked by white stakes.

Brassie – An old name for a 2-wood.

Bulge – The curve across the face of a wooden club.

Bunker – A hazard filled with sand, often referred to as a sand trap.

Caddie – The person carrying your clubs during your round of golf.

Carry- The distance between the ball’s takeoff and landing.

Casual water – Water other than a water hazard on the course from which you can lift your ball without penalty.

Charting the course – To pace each hole so that you always know how far you are from the hole.

Chip – a very short, low flying shot to the green.

Choke down – To hold the club lower on the grip.

Closed face – When the clubface is pointed to the left of your target at impact. Also when the clubface is pointed skyward at the top of your backswing. May lead to a shot that goes left of your target.

Closed stance – When a player sets up with the right foot pulled back away from the ball.

Compression – The flattening of the ball against the clubface.

Course rating – The difficulty of the course determined by a formula by the USGA.

Cross-handed – a grip with the left hand below the right.

Cut – a score which eliminates a percentage of the players or field from a tournament. It is usually made after 36 holes of a 72 hole event.

Cut shot – A Shot that curves from left to right.

Deuce – A score of two on a given hole.

Dimple – A depression on the cover of a golf ball.

Divot – When the turf is displaced by the clubhead during a swing.

Dogleg – A hole in which the fairway curves one way or the other.

Dormant – Grass on the course which is alive, but not actively growing.

Double bogey – A score of two over par on a hole.

Double eagle – A score of three under par on a hole.

Downhill lie- When your right foot is higher than your left when you address the ball. (Opposite for left-handed players)

Downswing – The part of the swing where the clubhead is moving down, toward the ball.

Drain – To sink a putt.

Draw – A shot that curves from right to left.

Drive – A shot from teeing ground other than par-3 holes.

Drop – Procedure by which you put the ball back into play after it’s been deemed unplayable.

Eagle – A score of two under par for a hole.

Embedded ball – A portion of the ball is below ground.

Etiquette – code of conduct while on the golf course.

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Top Gifts For Golfers 2010

Top Gifts for Golfers in 2010

1.The Garmin Approach G5 GPS for Golfers

The Garmin Approach G5 is not a converted road/travel unit, something put together on a whim. The people at Garmin designed it specifically for the golf course. They sealed it in a rugged, waterproof case that makes the G5 unit durable for any type of weather you may experience and the continual banging around the unit is sure to endure on the golf course. The unit features a 3” color touch screen display that’s viewable under all light conditions, including direct sunlight, and the highly sensitive GPS receiver is designed to ensure you get the most accurate position reading possible.

2 .NYX Golf Sunglasses

They have large, wrap-around, interchangeable lenses that keep out the breezes and dust but do not seem to restrict the light. This, for me, is extremely important, because my eyes are not what they once were. I find I can see just as well with the NYX’s on as I can with them off; not so with standard sunglasses. 2: There is a large number of lens and frame options available. 3. They are designed specifically for golfers, which is important because we have have a whole range of unique needs and problems.

3. Electric Caddie STEWART X1R CART

If you enjoy walking the course but don’t care to lug your clubs, fire up the Stewart X1R, a battery-powered caddie whose sporty European styling makes it the Porsche of golf carts. The X1R works off a remote that you can control from more than 50 yards away, and can last up to 27 holes in between charges. The TX1R has a special place for your balls, tees, scorecard — even a cupholder for your drink. Vroom!

 

4. No More Lost Balls RADAR GOLF BALL FINDER

The bane of most golfers is the time and money wasted on hunting for lost balls — as well as the penalty strokes for putting a new ball in play. Radar Golf has come up with a high-tech solution: Balls that can be located with a special handheld receiver. Radar Golf’s ball looks and performs like any other golf ball (and, in fact, is comparable in performance to the Titleist NXT or Callaway HX Red balls) except that it contains a tiny microchip. So the next time you hit your ball into the woods, simply turn on the transmitter. As you get closer to your ball, it beeps. Extra balls run $40 a dozen, but the hope is that it’ll be a while before you need to reorder.

 

5. SUUNTO G6 WATCH A Watch That’s a Real Pro

If your swing is out of sync, you could get a few tips from a teaching pro — or you could strap on Suunto’s new G6 watch. The G6 captures more than 200 measurements during each swing, then provides digital readouts of everything from the speed, tempo, and rhythm of your swing to the length of your backswing. For an extra $100 you can transfer data captured by the Suunto into a special software program that will help you further analyze your practice session or round. The G6 is now used by some PGA Tour pros right before a round to run last-minute diagnostics on their swing. It might help improve yours as well.

6. NIKE SLINGSHOT OSS IRONS

When Nike first unveiled its Slingshot irons in late 2003, they constituted a breakthrough product. The innovative “bridge” on the back of each iron moved the center of gravity well behind the club face, creating one of the easiest-hitting irons on the market. Now the second generation of the Slingshot — the new OSS version — takes forgiveness to a whole new level. Designer Tom Stites succeeded in pushing out the center of gravity even further by deepening the Slingback design, widening the sole, and using a thinner Cyro Steel club face. The result: Longer, more accurate shots. You may never hit another worm-burner.

7. GRIPBITE GLOVE

In the dead of summer, when the days grow long and humid, by the end of a round your golf glove can be soaked with sweat — leaving it too slippery to provide a good grip. And on a drizzly day, most gloves are of little use. The new GripBite glove from Dimplit is guaranteed to give you a tight grip, rain or shine. That’s because the GripBite isn’t made with leather but with a waterproof silicon rubber overlaid with thousands of small honeycombs that provide extra traction. When the humidity is high, that can spell the difference between a solid drive and a flubbed shot that sails off line.

8. REDE GOLF CLEATS

For all those times when you get to the course and realize — rats! — that you left your golf shoes at home, Rede Golf has an answer: Adhesive-backed cleats that convert any pair of shoes into a temporary set of golf cleats. Simply peel off the plastic from each of the cleats (which come in the shape of a “red E” — get it?) and attach five or six to any shoe for a round (or rounds) of golf. When you’re done, run a knife under each of the cleats until they pop off. Rede Golf sells 20 cleats for $20 in a nifty pack that’ll fit comfortably in your golf bag until that fateful day when you need them.’

9. CLUB GUARD Bye-Bye to Lost Clubs

Every golfer’s nightmare is when he accidentally leaves a club on the course — which, given the cost of some putters these days, could be a $250 mistake. The new Club Guard device could mean never having to say you’ve lost your club again. Simply attach it to your golf bag, put the shaft of a wedge or putter between the two prongs, and you’re good to go. From then on, every time you remove your club, the device pops up and flashes a bright red — until the club is secured again between the prongs. That flashing red light could be your reminder that you’ve left a club on the green or in the trap. At $29 each, the Club Guard is well worth the money if it spares you from losing your favorite putter or wedge.

10. BAG BOY NXO REVOLVER BAG

Nothing can drive a golfer crazier than hunting through the thicket of clubs in his bag for that one that he needs. Hunt no more. Bag Boy’s innovative NXO cart bag revolves so that you get 360-degree access to each and every club. What’s more, the proprietary Shaft Lock System also allows golfers to secure every club in place, reducing the chance that clubs will spill out if the bag is accidentally tipped over.

 

 

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